This is what happens when care is not used to insure consistency and predictability of shaders across light rigs: Emily ends up with five different complexions, including stoneskin on her left leg. Snazzy... (my mistake)
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Quick renders (beauty only, no post) demonstrating how proper shaders hold up under varying lighting schemes. (Shaders shown, esp. those for eyes and hair, are not final.)
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-Naomi
Naomi, I love your breakdowns. I'll update with tomfoolery soon.
ReplyDeleteMy brain is still confused
ReplyDelete