Tuesday, December 14, 2010


Another week, another comp--and now to debug and optimize this scene.


Saturday, November 20, 2010

Bottle Shaders

Just some basic bottle shaders for the magic shop. More to come.
I will save it all for one massive update for after Thanksgiving.
I mixed mix a water node into the glass bump to make the glass
look old. Still a WIP.

Friday, November 19, 2010

more tests

This is what happens when care is not used to insure consistency and predictability of shaders across light rigs: Emily ends up with five different complexions, including stoneskin on her left leg. Snazzy... (my mistake)

Quick renders (beauty only, no post) demonstrating how proper shaders hold up under varying lighting schemes. (Shaders shown, esp. those for eyes and hair, are not final.)


Your daily dose of render/comp test



Tuesday, November 16, 2010

Here's a lighting/comp test of the magician


Monday, November 15, 2010

Emily Animated Shading Test

Testing out shaders on the rig Michelle built.

Thursday, November 11, 2010

Very preliminary proof-of-concept renders.

Lighting and comp test for Emily's Room.

Combining misss_fast_skin diffuse and mia_material specular attributes.


Tuesday, November 2, 2010

Dusty Wood!

Shading Phase has begun!

Saturday, October 16, 2010

Testing out some blend shapes on Krzys's shader :D


Wednesday, October 13, 2010


Hey Gang, I couldn't sleep so I built a rust shader.



Here's 2 render tests Michelle and I made of Emily. Enjoy

Friday, October 8, 2010

Prop Render Test!

In a fiery rage I built and lit a lantern prop for RabbitKadabra.

Lantern Test from Krzysztof Fus on Vimeo.

Wednesday, October 6, 2010

Rabbit is...


And a tad scared of his existence.....

Thursday, September 9, 2010

New Environments

Here are some new environment concepts for the interior & exterior of the magic shop. The interior is supposed to be very cluttered! It has been decided that many of the books will be replaced with interesting, magical oddities to ground the shop in a more mysterious realm.

The twisted facade of the magic shop reinforces its dissonance with the adjacent architecture. Although once a well-renown magic shop, it is now the ugly, step child of the city, decaying with the passage of time; a mere shell of its former self.


Tuesday, July 6, 2010

We have SOUND!

Hey Everyone,
I recently contacted the very talented James Sizemore (http://jamessizemore.com/) and asked him if he could lend us his musical gift in our quest for rabbitkadabra. He of course said YES!

But first we must agree on the timing of the new Animatic I just cut. This is for timing purposes only. We can change stuff around still. This is just so we have a defined overall time so that James can write us a score of the proper length.

Animatic Redo from Krzysztof Fus on Vimeo.

Saturday, June 26, 2010


I never showed the updated Emily Face on here.
Still WIP but I like it :)



Summer is here so here's a few props I made.


Wednesday, April 7, 2010


Close up


Final Comparison

Here are some fuzzy renders of the WIP Rabbit. Small details still need to be added, otherwise he is close to being done!

Wednesday, March 31, 2010

Update with original content.


Wednesday, March 24, 2010

rigging progress update

Here are a couple of my supremely bad animation tests of the Monstercorn rig (v3), set to a clip of Stephen Colbert for flavor. The rig is 75% complete, still missing blendshapes and a few necessary controllers.


Sunday, March 21, 2010

The third iteration of the monstercorn rig is progressing smoothly. This new version features tweaks to the model, new textures, and greatly increased articulation.


Tuesday, March 16, 2010

Revised Boards

I almost forgot to post these! These are the revised story boards of Rabbitkadabra! I had to get an idea of the key poses for animation, how the camera is gonna be shot by shot, etc. Drawing these stick figure frames had to be done.

Previs time!....


Sunday, March 7, 2010

Rabbit in the making

Heeey everywhan. I Just finished modeling Rabbit and Rabbit-doll. I rendered out a turntable to see his mesh under light and to get an overall feel for how he looks (also to test how weights painted out on him)I'm gonna go back and add some minor details to both Rabbit and doll. Now to begin tweaking edge loops, weighting issues, and surprise triangles! Onward!!

The h264 is a bit washed out, here are some super awesome Lambert renders:


Wednesday, March 3, 2010

Opening Shot Matte

Here is the opening shot background plate, though
things are subject to change.



Primitive particle test. Just FOOLING around. Nothing is set in stone.


Emily Color Test

My first pass at texturing Emily.
Hope you like it!


Wednesday, February 24, 2010

Tuesday, February 23, 2010

Oh look at dat face

Just a few BlendShapes I made of Emily's Face


Monday, February 15, 2010

Half way there!

This is an ambient occlusion render test of all our colorful characters standing side by side, just to get an idea of whether or not they clash....

Will we make changes?! Oh the suspense! We shall see...

And here we have a few shader tests of the rabbit done by David and I...

That's all, folks.