Saturday, November 20, 2010

Bottle Shaders

Just some basic bottle shaders for the magic shop. More to come.
I will save it all for one massive update for after Thanksgiving.
I mixed mix a water node into the glass bump to make the glass
look old. Still a WIP.

Friday, November 19, 2010

more tests

This is what happens when care is not used to insure consistency and predictability of shaders across light rigs: Emily ends up with five different complexions, including stoneskin on her left leg. Snazzy... (my mistake)

Quick renders (beauty only, no post) demonstrating how proper shaders hold up under varying lighting schemes. (Shaders shown, esp. those for eyes and hair, are not final.)


Your daily dose of render/comp test



Tuesday, November 16, 2010

Here's a lighting/comp test of the magician


Monday, November 15, 2010

Emily Animated Shading Test

Testing out shaders on the rig Michelle built.

Thursday, November 11, 2010

Very preliminary proof-of-concept renders.

Lighting and comp test for Emily's Room.

Combining misss_fast_skin diffuse and mia_material specular attributes.


Tuesday, November 2, 2010

Dusty Wood!

Shading Phase has begun!