Just some basic bottle shaders for the magic shop. More to come. I will save it all for one massive update for after Thanksgiving. I mixed mix a water node into the glass bump to make the glass look old. Still a WIP. -Krzys
This is what happens when care is not used to insure consistency and predictability of shaders across light rigs: Emily ends up with five different complexions, including stoneskin on her left leg. Snazzy... (my mistake)
Quick renders (beauty only, no post) demonstrating how proper shaders hold up under varying lighting schemes. (Shaders shown, esp. those for eyes and hair, are not final.)