This is what happens when care is not used to insure consistency and predictability of shaders across light rigs: Emily ends up with five different complexions, including stoneskin on her left leg. Snazzy... (my mistake)
Quick renders (beauty only, no post) demonstrating how proper shaders hold up under varying lighting schemes. (Shaders shown, esp. those for eyes and hair, are not final.)
-Naomi
Friday, November 19, 2010
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Naomi, I love your breakdowns. I'll update with tomfoolery soon.
ReplyDeleteMy brain is still confused
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